Baron Harkonnen Modelisation
I had fun and learned a lot while making this project, who's my first ever anatomic and realistic character ever made.
The process of learning how to texture the skin in the most realistic way, only looking at pictures and by hand, really interested me and helped me improve my skills.
I found the idea to recreate this massive feeling of volume and weight, to make the character's shapes in a 3D work really interesting.
I hope you will appreciate this project as much as I did. Character based on the Baron Vladimir Harkonnen from Dune (2022), directed by Denis Villeneuve.
Modelisation made in ZBrush
Texturing in SubstancePainter
Grooming made in MAYA XGen
Rendered in Arnold
Final project made for my 3rd year, 2023 DEMOREEL in ARTFX Montpellier.
All aspects except the eyes.
Credits : Margaux BERCHE, Organic Modeler.
Grey Shader
Wireframe
Turn
Turn 2